Medusa

Some Video Game Industry Basics

<p>Even with the serious nosedive in popularity that video games suffered in the early 1980’s&comma; the video game industry has been enduring and evolving for the past several decades&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-Correct-Size wp-image-654" alt&equals;"videogame&lowbar;industry" src&equals;"https&colon;&sol;&sol;medusamagazine&period;com&sol;wp-content&sol;uploads&sol;2013&sol;04&sol;videogame&lowbar;industry-640x200&period;jpg" width&equals;"640" height&equals;"200" &sol;><&sol;p>&NewLine;<p>Sony&comma; Microsoft&comma; and Nintendo are all working at new systems&period; Other companies are joining the fight for marketplace supremacy&comma; and games for smartphones&comma; tablets&comma; PCs&comma; and other devices probably aren’t going anywhere anytime soon&period; This level of chaos brings to longtime observers memories of the slew of systems that were released by companies like Atari&comma; Nintendo&comma; Sega&comma; Sony&comma; Panasonic&comma; and others throughout the 1990’s&period;<&sol;p>&NewLine;<p>It’s easy to make some worthwhile educated guesses as to where the industry is going in 2013&comma; and where we can expect it go in the years to come&comma; but very few things are set in stone&period; The video game industry is at times an unpredictable arena&comma; and there’s no telling what internal and external factors will impact the industry in 2013 and beyond&period;<&sol;p>&NewLine;<p>To understand where the industry currently stands&comma; and to be able to develop a better idea of what we might be able to expect from video games over the course of the next several years&comma; it helps to take a look at where the industry stands&period;<&sol;p>&NewLine;<p>A Few Video Game Industry Statistics<&sol;p>&NewLine;<p>This is not a comprehensive list of video game industry statistics by any means&comma; but it should give you a good foundation for where the industry has been in recent years&comma; and where it might go in the future&period; Statistics such as these are also interesting for giving us an opportunity to look back&comma; and see which numbers held steady&comma; and which ones changed dramatically&period;<&sol;p>&NewLine;<p>And keep in mind that these statistics were compiled for a 2012 report&period;<&sol;p>&NewLine;<ul>&NewLine;<li>53&percnt; of players are male&period; 47&percnt; are female&period;<&sol;li>&NewLine;<li>35 is the average age of a player&period;<&sol;li>&NewLine;<li>42&percnt; of those who play video games believe that video games give them the best entertainment for their dollar&comma; compared to other forms of entertainment&period;<&sol;li>&NewLine;<li>15&percnt; of the most consistent players pay for online gaming&period;<&sol;li>&NewLine;<li>25&percnt; of all games played are strategy&comma; RPG&comma; action&comma; and sports&period;<&sol;li>&NewLine;<li>70&percnt; of U&period;S&period; households play their games primarily on a console&period;<&sol;li>&NewLine;<li>65&percnt; of U&period;S&period; households play their games primarily on PC&period;<&sol;li>&NewLine;<li>38&percnt; of U&period;S&period; households play their games on a smartphone&period;<&sol;li>&NewLine;<li>40&percnt; of players use their consoles to also watch movies &lpar;through streaming sites such as Netflix&rpar;<&sol;li>&NewLine;<li>62&percnt; of players play with others through online means or in-person&period;<&sol;li>&NewLine;<li>The average number of years a player has been playing games is 12&period;<&sol;li>&NewLine;<li>85&percnt; of parents are aware of the ESRB rating system&period;<&sol;li>&NewLine;<li>98&percnt; of parents feel that the ESRB rating system is helpful&period;<&sol;li>&NewLine;<li>Shooter and action games were the two best-selling genres in 2011&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>Predicting The Future<&sol;p>&NewLine;<p>Predicting the future of video games to the last detail is impossible&comma; but even these simple statistics paint an interesting picture of where the industry stands&comma; and where it’s likely heading&period;<&sol;p>&NewLine;<p>Martin is a video game reviewer and news editor working for MG magazine&period; He live with his lovely wife and daughter in Sydney&period;<&sol;p>&NewLine;

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