Medusa

How EA Can Win Back Consumer Trust

<p>EA’s reputation in the game industry has taken a knock recently&comma; following the less-than-successful launch of SimCity a few weeks back&period; This has led to a period of reflection on one of the gaming industry&&num;8217&semi;s biggest players&period; If an online game has a buggy or slow launch period&comma; while consumers are never particularly happy about it&comma; the creators are usually allowed a little bit of leeway to iron out any kinks caused by crashing servers or other problems&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-medium wp-image-2938" alt&equals;"8567101949&lowbar;ae296c064b&lowbar;z-1" src&equals;"https&colon;&sol;&sol;medusamagazine&period;com&sol;wp-content&sol;uploads&sol;2013&sol;04&sol;8567101949&lowbar;ae296c064b&lowbar;z-1-300x168&period;jpg" width&equals;"600" height&equals;"236" &sol;><&sol;p>&NewLine;<p>EA aren&&num;8217&semi;t getting off so lightly this time&comma; though&comma; and they know it&colon; the dissatisfaction felt by customers stems partly from the fact that SimCity is primarily a single-player game&comma; leading many to question its always-online requirement&period; Couple this with the way that EA has handled the whole situation&comma; ignoring many queries and even threatening to ban users who request refunds on the EA forums&comma; and you&&num;8217&semi;ve got a customer base which feels not only short-changed&comma; but also like EA just isn&&num;8217&semi;t <i>listening<&sol;i> to them&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s not all bad news&comma; though&period; Hopefully the SimCity débâcle will serve as the wake-up call that EA needs&semi; they&&num;8217&semi;ve already taking a positive step by apologizing to people who bought SimCity&comma; and CEO John Riccitello has just stepped down&period; This isn&&num;8217&semi;t enough&comma; though – not by a long way&period; If EA want to restore the trust that consumers had in them just a few short years ago&comma; there are a couple of things they can do&period;<&sol;p>&NewLine;<p><b> <&sol;b><&sol;p>&NewLine;<h2>Worried about piracy&quest; Digital distribution is the way forward<&sol;h2>&NewLine;<p>The most immediate issue that EA need to address is the way they handle lost revenue from piracy and used games&period; They have tried various tactics to prevent this&comma; such as Digital Rights Management &lpar;DRM&rpar; software&comma; and withholding content in the form of on-disc DLC&period; As well as being generally ineffective&comma; though&comma; these measures more often than not just end up annoying gamers and getting in the way&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-2939 alignleft" alt&equals;"images" src&equals;"https&colon;&sol;&sol;medusamagazine&period;com&sol;wp-content&sol;uploads&sol;2013&sol;04&sol;images-1&period;jpeg" width&equals;"144" height&equals;"56" &sol;><&sol;p>&NewLine;<p>EA has a built-in solution to this problem&comma; however&colon; their flagship digital distribution service&comma; Origin&period; People have been wary about using Origin in the past&comma; partly because games such as <i>Battlefield 3<&sol;i> require PC users to install it in order to play the game&comma; and partly because of the way that the software itself collects data about the user &lpar;see Section 2 of the Origin Terms of Service&rpar;&period;<&sol;p>&NewLine;<p>However&comma; if Origin stops being about attempting to shackle the customer&comma; and more about providing a streamlined&comma; easy to use service&comma; people will be much more likely to sign up&period; EA&&num;8217&semi;s closest digital distribution competitor&comma; Valve&comma; has had great success with its Steam service&comma; thanks to its simple&comma; easy-to-use interface&comma; reliability&comma; non-invasiveness&comma; and frequent sales on both high-profile and indie games &lpar;which is a great tactic to keep users coming back every day&comma; for fear that they might miss out on a bargain&rpar;&period;<&sol;p>&NewLine;<p>EA can learn a lot from Steam&period; Once you&&num;8217&semi;ve got customers to sign up&comma; you can convince them to spend a little bit of money here&comma; a little bit there&comma; until they&&num;8217&semi;re tied into the ecosystem&period; Not because they were forced into it&comma; mind&comma; but because they <i>want<&sol;i> to be part of it&period; If they can establish a loyal core group of Origin users who buy all their games through the service&comma; EA will be doing something right&period;<&sol;p>&NewLine;<p><b> <&sol;b><&sol;p>&NewLine;<h2>Use social media to cultivate good customer relations<&sol;h2>&NewLine;<p>In today&&num;8217&semi;s society&comma; communication is ubiquitous&period; Social media has created a culture in which customers expect not only an instant response to their queries or complaints&comma; but also for the conversation to take place in a public forum like Twitter&period; As a result&comma; individual dealings on social media between a company and its customers are becoming increasingly important&comma; with the potential to either boost or severely harm that company&&num;8217&semi;s public image&period; EA need to grasp this fact&comma; and quickly&period; Not only do they need to resolve customer disputes speedily&comma; publicly&comma; and most importantly&comma; to the satisfaction of the customer &lpar;within reason&rpar;&comma; they would also do well to take this principle further&period;<&sol;p>&NewLine;<p>Organising competitions&comma; events and gatherings for fans is something EA are good at&period; It&&num;8217&semi;s what a lot of big companies do&comma; and if you&&num;8217&semi;ve been to a music festival in recent years&comma; chances are you&&num;8217&semi;ve seen a big EA stand somewhere&period; This kind of grass-roots&comma; old-school fan interaction is part of the reason that EA became such a big player in the first place&comma; and they need to keep this going if they want to keep people aware of – and interested in – their brand&period; It doesn&&num;8217&semi;t have to be anything grand – the odd competition here and there is enough &lpar;a good example of the sort of thing we’re talking about would be the recent Lenovo NFL contest&rpar;&period; The important thing&comma; though is for EA to let their customers know that they are in tune with their likes and wants&comma; whether it&&num;8217&semi;s through contests and events which are relevant to their interests&comma; or through visible&comma; resolution-focused customer service&period;<&sol;p>&NewLine;<p>These are just a couple of things EA can do&comma; all of which will go a long way to repairing EA&&num;8217&semi;s relationship with its customer base&period; A renewed focus on customer service is the one thing that permeates each of these points&comma; whether it&&num;8217&semi;s in relation to anti-piracy measures&comma; dispute resolution&comma; or fan interaction&period; If EA keeps this in mind and uses it as a mantra to inform their company direction over the next few years&comma; there&&num;8217&semi;s no reason why they shouldn&&num;8217&semi;t bounce back stronger than ever&period;<&sol;p>&NewLine;

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